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Helsinki, Finland
Standalone XR is largely powered by Qualcomm’s development of powerful mobile chips. If a rumoured acquisition goes through next year, could it slow the development of VR and AR?
From heightening immersion, using perspective and locomotion to business strategies and potential for profit, this series of videos features thought leaders from CherryPop Games, Coatsink Software, Mindfield Games, 3rd Eye Studios, SVRVIVE, Varjo and more
From how to create hit VR games, current and future trends to securing investment, this series of videos features thought leaders from Resolution Games, The Venture Reality Fund, gumi, FIVR, Immersal and Google.
Who won the final VRIP of the year? What kind of games did the 10 teams enter? What did our judges make of them? Here, you’ll find all the answers to these questions and more...
With VR – and even more so AR and MR – still in its infancy, the list of studios who have broken the million-dollar barrier is short, but distinguished. Let’s look at the members of this most exclusive club...
Presentation slide deck could show the shape and form of one of the XR industry’s closest guarded secrets.