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Shanghai , China
Helsinki, Finland
From rapid VR prototyping and overcoming XR development challenges to the future of immersive media, this series of videos features thought leaders from the likes of AMD, Unity, Resolution Games and Psytec Games.
Looking at the Augmented Reality industry today and exploring its business opportunities from the likes of Curve Digital, SVRVIVE, and Virtual Dreams.
From survival tips for VR start-ups and AR investment trends to what the medium needs to take off, this series of videos features thought leaders from the likes of nDreams and Black Cell.
From exploring the Experience Revolution to how VR is being used for good by Greenpeace, these videos were filmed live on 22nd January 2018.
From using advertising to profit and working with brand properties to localisation and the Russian market, this series of videos features thought leaders from Advrty, Virtual Arts, Curve Digital and the VR/AR Association Russia.
From heightening immersion, using perspective and locomotion to business strategies and potential for profit, this series of videos features thought leaders from CherryPop Games, Coatsink Software, Mindfield Games, 3rd Eye Studios, SVRVIVE, Varjo and more
From how to create hit VR games, current and future trends to securing investment, this series of videos features thought leaders from Resolution Games, The Venture Reality Fund, gumi, FIVR, Immersal and Google.
From ARKit and ARCore and AR's relationship to VR to what's new in AR and the future pipeline of AR content innovation, this series of videos features thought leaders from UX-fit, Escher Reality, Thoughtfish and Conspexit Games Studio.
From how to make VR mainstream to self-styled avatars and designing for presence, this series of videos features thought leaders from Black Cell, and Game Futures.
The general public won’t have long to wait to see what AR developers have been cooking up in ARKit; here are some of our favourite experimental project videos so far.
From a look back at where VR has come from - and where it could be going - to its place in business and the future of immersive content.
From user behaviour, understanding touch and finding inspiration to game design, optimisation and open standards.
From understanding VR businesses, creators and consumers, plus measuring behaviour in VR to securing fundraising and the current state of investment.
From making money and the latest trends in VR to democratising VR and its power for fundraising, this series of videos features global thought leaders from the likes of Google, Save The Children, nDreams and CCP Games.
From defining acronyms and stereophotogrammertry to 2017 trends, social VR and what's next for MR, this series of videos features global thought leaders from the likes of REWIND, Solfar Studios, Lockwood Publishing, Steampunk Digital, and Virtual Umbrella