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Shanghai , China
Helsinki, Finland
Fresh from the PlayStation showcase at Paris Games Week, the Swedish developers talk to Alex Calvin about multiple platforms, motion sickness and helping the VR market explode.
Dominic Mallinson reveals the work involved in bringing the PS VR to market, as well as future innovations such as display focus, gaze tracking, talking to games and brainwave interfaces.
Criterion’s lead designer spoke exclusively to us about developing a Star Wars game and the unique challenges and opportunities about developing for VR - including how they solved motion sickness.
Psytec Games released Windlands on PS VR last week, so we caught up with Director & Producer Jon Hibbins to find out how the indie dev’s game made the transition from PC to console.