Shanghai , China
Helsinki, Finland
Hongseok KIM, CEO of Stoic Entertainment explains the company’s vision of the immersive future, the metaverse and more.
'We want to disrupt the current status quo and provide a bold new choice for consumers'
Intel senior vice president Raja Koduri explains major upgrades to "The entire plumbing of the internet"
Magic Leap CEO Rony Abovitz explains spatial computing, the company’s mysterious hardware, its place in a wider ecosystem and the ethical implications of creating the next computing platform.
Award-winning comic book creator and interactive storyteller, Daniel Burwen, explores how VR will change storytelling and looks at some of the successes in the medium so far.
Dominic Mallinson reveals the work involved in bringing the PS VR to market, as well as future innovations such as display focus, gaze tracking, talking to games and brainwave interfaces.
We hear about two leading games design courses and how they prepare their students for a career in games development. Find out how you could get free student passes to VR Connects San Francisco later this month.
Jonathan Wagstaff looks back at the heyday of the arcade and makes the case for growing a forest of AAA VR titles from today’s green shoots of experiential games.
Tim Merel, founder and MD at international tech advisors, Digi-Capital, explains how mobile AR software could have four times the users of mobile AR hardware and what mobile AR growth to over a billion users looks like.
Tim Merel, founder and MD at international tech advisors, Digi-Capital, explores how Apple, Facebook and Tencent could dominate mobile AR, with Google, Samsung, Huawei, Snap, Alibaba and Baidu as challengers.
Mark Zuckerberg looks forward to AR e-commerce, democratising development, and how AR could mean the end of TV as we know it.
John Riccitiello tells us that despite seeing the beauty of VR/AR, the consumer package is incomplete.
Chief Scientist of Oculus Research, Michael Abrash, on the challenges of achieving AR’s always-on potential and how it will change everything.
Senior Narrative Designer, Jay Posey, answers our questions about social VR, narrative, motion sickness, the importance of prototyping, franchises and the Federation.
Award-winning VR docu-drama director, James Hedley, shares his passion for branching narrative and how VR technology could change the way we tell stories forever.
Solomon Rogers, Founder and CEO at REWIND, looks at VR’s potential to influence real world politics – in both beneficial and not so beneficial ways.
Jake Rowland, Head of Business Development at Igloo Vision makes the case for headset-free VR.
Downward Spiral: Prologue begins an ambitious anthology series of games. But can 3rd Eye Studios overcome the motion sickness problems of zero-G action?