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Mark's background is in artificial intelligence, especially as it relates to creative domains, such as videogame design and music.
He has a somewhat classic "broad" view of AI. Not so much in the sense of strong vs. weak AI, but in the sense of AI as a rich interdisciplinary field rather than a purely technical one, where an important part of the field's research is in understanding how to computationalize vague concepts like "intelligence", and formalize interesting material in a way machines can work with. As a result he also has a keen interest in the intellectual history of the field (and the history of technology more generally), since debates and techniques recur and change in interesting ways.
Biographically speaking, he is an American, of Greek descent, who lives in Copenhagen. Since 2011, he teaches and researches in the Center for Computer Games Research at the IT University of Copenhagen. Before that, he was a researcher in the Expressive Intelligence Studio at the University of California Santa Cruz; a PhD student at the Georgia Institute of Technology; and an undergraduate student at Harvey Mudd College.
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